January 1, 2025 - 05:52

Sony has reaffirmed its dedication to the live service gaming model, highlighting a mixed bag of results from its recent endeavors. The company celebrated the success of "Helldivers 2," which emerged as a significant hit last year, showcasing the potential of engaging multiplayer experiences. However, not all ventures have met with the same fate. The cancellation of "The Last of Us Factions" has raised eyebrows, prompting discussions about the challenges of developing sustainable live service titles in an increasingly competitive market.
In addition to these developments, the gaming landscape has seen the rise of various projects, including "Concord," "Suicide Squad," and "Fairgame$." While these titles promise innovative gameplay and engaging narratives, their success remains uncertain. Critics have pointed to a trend of "vibes-based" failures, where the initial excitement surrounding a game does not translate into long-term player engagement. As Sony navigates this complex environment, the industry watches closely to see how these live service games will evolve and resonate with audiences.
January 27, 2026 - 15:33
Hit '80s Video Games Nobody Talks About AnymoreWhile iconic titles like Super Mario Bros. and Pac-Man continue to dominate retro conversations, a whole tier of genuine 1980s hits has quietly faded from collective memory. These games were...
January 26, 2026 - 23:22
I Replaced My Friends With AI Because They Won't Play Tarkov With MeWhat began as a playful joke about frustrated gaming sessions spiraled into a revealing personal experiment. The author, an avid player of the notoriously difficult shooter Escape from Tarkov ,...
January 26, 2026 - 06:34
US video game market defies expectations with 1% revenue growth – The Game Business MicroThe U.S. video game market demonstrated unexpected strength in the latest quarter, posting a 1% year-over-year revenue growth. This modest but positive figure defies broader economic headwinds and...
January 24, 2026 - 00:48
Megami Tensei author says devs must take inspiration from other media if they want to invent new gameplay systemsIn a recent discussion, a prominent figure behind the iconic Megami Tensei series offered a compelling perspective on creative stagnation in game design. He argued that developers looking to...